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Stonehearth alpha 24 save problem
Stonehearth alpha 24 save problem








stonehearth alpha 24 save problem
  1. Stonehearth alpha 24 save problem mod#
  2. Stonehearth alpha 24 save problem driver#

11:31:57.881628 | client | 2 | browser | Navigate called without an existing browser!

Stonehearth alpha 24 save problem driver#

11:31:57.769521 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 378.49' by 'NVIDIA Corporation' on 'GeForce GTX 780 Ti/PCIe/SSE2' 11:31:57.769521 | client | 1 | renderer.renderer | Finished OpenGL Initialization 11:31:57.769020 | client | 1 | renderer.renderer | Creating OpenGL Context

stonehearth alpha 24 save problem

Stonehearth alpha 24 save problem mod#

11:31:55.239078 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on 11:31:55.222062 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 11:31:55.211052 | client | 1 | renderer.renderer | Creating OpenGL Window 11:31:55.211052 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 18, 152 11:31:55.211052 | client | 1 | renderer.renderer | Determining window placement 11:31:55.206548 | server | 0 | physics.navgrid | subspace pathfinder is enabled 11:31:55.206548 | client | 1 | renderer.renderer | Initializing OpenGL 11:31:55.174018 | server | 1 | resources | Modules are verified pristine. 11:31:51.955561 | server | 0 | core.system | Initializing crash reporter However, they are two-handed weapons and equipping a polearm results in the unequipping of an equipped shield.Īxes are two-handed weapons and equipping an axe results in the unequipping of an equipped shield.I browsed throught the stoneheart folder, looking for the stoneheart.log but i couldn't seem to find it, went throught every folder with the same resoult. Like maces, the polearm does not offer the ability to parry an attack. A polearm allows a soldier to attack from a longer distance, forcing the enemy to defend before they can even strike at the soldier wielding it. The polearm is the age-old favorite for taking out cavalry. Maces, unlike swords, can not parry attacks. Maces offer high damage output, at the expense of lowering defense. The mace is a large, heavy object with a handle attached. The benefits of a sword over other weapons types is the ability to parry attacks, potentially reducing incoming damage and keeping precious soldiers alive longer.Įquipped when a hearthling changes to Knight As such, the sword is the first weapon aquired by any new recruit to the militia. Swords are the prototypical weapon of the knight. It is expected that other ranged weapons such as slings, spears, and crossbows will be added in future alphas. Each entry lists the weapon, item level, its base damage, and its reach.īows are the utilised weapon for the Archer class. There are multiple types of weapons, each with their own benefits and drawbacks. As of Alpha 10, there is no way to specify if a particular weapon should be used by a particular militia member.

stonehearth alpha 24 save problem

If a higher item level weapon becomes available, then one of your soldiers will run to it and replace their own weapon with the stronger piece. A longer reach allows the soldier to do damage to an enemy from the relative safety of being farther away.įootman progression through armor and weapon types.Įach weapon has a specific item level (also referred to as an 'ilevel'). This is how far away a soldier may be from an enemy in order to hit the enemy. Weapons can also be looted when dropped by killed monsters.Įach weapon has a set reach. Weapons are crafted by professionals such as the Mason and the Blacksmith. Weapons allow your militia to do more damage than a citizen would punching an enemy or swinging whatever tool they may be carrying. Weapons are equipped by members of your militia to protect your settlement.










Stonehearth alpha 24 save problem